The Level Layout Editor is a part of the Level Script Editor — read this page first.

Now look at the editor. Here we have two important areas.

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In the left side of the editor we have all general parameters of the level field. The right side contains the layout scheme — here we will select the field content for editing.

Layout View

First things first, how to work with the layout view. Here is very simple logic — you select slot coordinates, which you wish to modify, and then do the modifications.

There are few ways to select the slots.

You can to left mouse click one of the slots to select it, but all other slots will be unselected in this case.

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If you need to select few slots in the same time, you need to hold CTRL/Control button on your keyboard. And click the slots that must be selected. Repeated click on the selected slot will make it unselected.

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There is also one more key button that allows to select few slots at ones. Hold SHIFT key to select line or rectangle area of the slots.

There are no any limitation for selecting. For example, you may select a big rectangle of the slots using SHIFT key, and then select a few additional slots using CTRL key.

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As soon as you select at least one slot, you can right mouse click it to open context menu. It can be used for adding new content in the slots (chips, block and slot modifiers), creating, removing and cleaning them.

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There is possibility to add or remove rows and columns right from the layout view. Use ALT key to do this. Just hold the key and move the mouse on one of row/columns numbers to remove it. The line will become red, then just left mouse click to remove it.

Move the mouse between numbers to add the line. In this case the line will become green.

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Remember that there is a limitation on min and max layout size, so if you will rich it, you will not be able to add or remove lines from the field. And, as you can see on the animation above, the new lines is empty. So you will need to use the context menu to create the slots and fill them with the content, as it was described before.

Parameters View

Now let's see what kind of settings we can do in the left side of the editor. The top side of this area contains most general settings:

There is Layers editor area below. It allows to save slot selections as layers and use them for quick selection, showing/hiding the slots in the editor and in the game. Read how to hide and to show slots in the game in the Level Script Editor page.

To create new layer select the slots you want the layer to contain. Then create a new Selection layer using context menu.

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